Enter the maze

Wake Up! Fix it!: Walkthrough

So, you are a usability expert. You've been set the task of creating a new usable design for a hotel alarm. What do you do?

A woman hitting the alarm at 5:15

You have decided to do some analysis of the design using your expertise.

The problematic hotel alarm is a gadget that people need to find easy to use on first sight. It is a "walk-up-and-use" device in the same category as ticket machines and the like. People using it will probably not have seen it before, though will probably have seen other kinds of alarm. After all a lot of the guests may only stay one or two nights and it be their first time at your hotel. Others may have stayed before but a long time ago, so even if they worked it out last time they will have forgotten the detail by now. That means it must be very easy to see how to do things, what to do next and whether you just did the right thing.

You need an analysis method that focusses on these kinds of issues. "Cognitive Walkthrough" is one such method. We will look at a simplified version here. It involves several steps:

The core of the method is the questions you ask to base the failure stories on. These questions are asked of EVERY action / button press.

So first you think up some characters. You should have produced a task action list when exploring the alarm. If not, now is the time to do so. (Here is one such task action list for the hotel alarm- though try and produce your own before checking it against this one.

You may find it easier to use this form for the analysis: (.pdf) (.doc) Fill one form out for each step in the task being analysed.

Time to do the analysis, tell some stories and come up with some design improvements, or possibly your own completely different design!

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The wake-up. Fix it! series of cs4fn articles is based on a Science Week activity organised by the Department of Computer Science at Queen Mary, University of London, with support from the Research Councils UK.