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The Computer Science for Fun Project: Research Publications

cs4fn is a global campaign to enthuse and teach both students and others about inter-disciplinary computer science research. Here we overview research publications based on our ongoing evaluation of the project.

Research Publications based on our Project Evaluation

We have published a range of peer-reviewed articles in international computer science education conferences and elsewhere.

  1. Myketiak C, Curzon P, Black J, McOwan PW and Meagher LR (2012) cs4fn: a flexible model for computer science outreach. In Proceedings of ITiCSE '12 Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education, Pages 297-302, ACM New York. DOI: 10.1145/2325296.2325366
  2. Bell, T., Curzon, P., Cutts, Q., Dagiene, V., and Haberman, B. (2011) Introducing students to computer science with programmes that don't emphasise programming. In Proceedings of the 16th annual joint conference on Innovation and technology in computer science education (ITiCSE '11). ACM, New York, NY, USA, 391-391. DOI=10.1145/1999747. 1999904
  3. Black, J., Curzon, P., Myketiak, C., and McOwan, P.W. (2011) A study in engaging female students in computer science using role models. In Proceedings of the 16th annual joint conference on Innovation and technology in computer science education (ITiCSE '11). ACM, New York, NY, USA, 63-67. DOI=10.1145/1999747. 1999768
  4. Curzon, P., Black, J., Meagher, L.R. and McOwan, P.W. (2009) cs4fn.org: Enthusing students about Computer Science, Proceedings of Informatics Education Europe IV, Eds. Christoph Hermann, Tobias Lauer, Thomas Ottmann and Martina Welte, pp73-80, November. preprint (pdf)
  5. Curzon, P., McOwan, P.W., and Black, J. (2009) The magic of HCI: Enthusing kids in playful ways to help solve the Computer Science recruitment problem. Invited Keynote at HCI Educators 2009 - Playing with our Education, Dundee, April 2009.
  6. Curzon, P., Peckham, J., Taylor, H., Settle, A. and Roberts, E. (2009) Computational Thinking (CT): on weaving it in, ACM SIGCSE Bulletin 41 (3), 201-202. DOI: /10.1145/1595496.1562941
  7. Curzon, P., McOwan P.W., Cutts, Q. and Bell, T. (2009) Enthusing & inspiring with reusable kinaesthetic activities, ITiCSE 2009, The 14th Annual Conference on Innovation and Technology in Computer Science Education, July, Paris. ACM SIGCSE Bulletin 41 (3), 94-98. DOI: 10.1145/1595496.1562911
  8. Curzon, P. and McOwan P.W. (2008) Engaging with Computer Science through Magic Shows, SIGCSE Bulletin 40 (3), pp179-183. ACM. ITiCSE 2008, The 13th Annual Conference on Innovation and Technology in Computer Science Education, DOI: 10.1145/1597849.1384320
  9. Curzon, P., McOwan P.W. and Black, J. (2008) Securing the Future of Computer Science: Computer Science for Fun, Higher Education Academy Subject Centre for Information and Computer Sciences Annual Conference, Liverpool, August.
  10. Curzon P.(2007) Serious Fun in Computer Science ACM SIGCSE Bulletin 39(3) p1, September. Invited Keynote at the 12th Annual Conference on Innovation and Technology in Computer Science Education, organised by the ACM Special Interest Group on Computer Science Education (SIGCSE) DOI: 10.1145/1269900.1268785
  11. Curzon, P., McOwan P.W., Burton, E. and Gould, M. (2006), Engaging with Computer Science through Play and Performance, Presented at Designing the Not-Quite-Yet: Ideas and Methods for Engaging the Public in a Digital Future of their Choice, Workshop at HCI 2006: Engage, September.
  12. Curzon, P. (2000) Learning Computer Science through Games and Puzzles. Interfaces 42, pp14, Spring.